Senior Technical Animator
Unknownworlds
Posted
Jul 07, 2026
Location
Remote
Type
Full-time
Mission
What you will drive
- Implement, tune, and maintain animation systems in Unreal Engine 5 for Subnautica 2, meeting artistic, technical, multiplayer, and platform requirements.
- Prototype, test, and ship animation, physics, procedural animation, and rigging solutions for real-time gameplay.
- Create and maintain Animation Blueprints, Control Rigs, physics assets, and animator-facing tools to support efficient content implementation.
- Partner with Animation, Design, Art, and Engineering to ensure animation features are artistically strong and functionally robust.
Impact
The difference you'll make
This role directly contributes to creating immersive, polished gameplay experiences in Subnautica 2, a game that inspires wonder and exploration of ocean environments, fostering appreciation for marine ecosystems.
Profile
What makes you a great fit
- 7+ years of experience as a Technical Animator, including at least one shipped Unreal Engine 5 title in a Technical Animator role.
- Strong proficiency with Unreal Engine 5 animation systems, including Animation Blueprints, Blueprints, components, interfaces, and object-oriented workflows.
- Strong real-time character rigging knowledge, including weighting, blend shapes, deformation joints, and related animation software workflows such as Blender.
- Experience designing intuitive tools, frameworks, and workflows that empower animators and streamline production.
Benefits
What's in it for you
Full-time remote position on a globally distributed team. Benefits include annual professional development and home office stipends, as well as paid time off for volunteer/non-profit work. Salary not specified.