Application Guide

How to Apply for Senior Animator

at Unknownworlds

🏢 About Unknownworlds

Unknownworlds is the indie studio behind the critically acclaimed Subnautica series, known for its immersive underwater worlds and creature-driven narratives. Working here means contributing to a beloved franchise with a passionate fanbase, while enjoying the flexibility of remote work and a collaborative, creative culture.

About This Role

As Senior Animator on Subnautica 2, you'll spearhead animation quality for a highly anticipated sequel, defining how creatures and characters move and feel. Your work directly impacts player immersion and storytelling, making this a pivotal role in shaping the game's identity.

💡 A Day in the Life

Start your day by reviewing animation tasks in the project management tool, then dive into Blender to block out a new creature attack sequence. After a mid-day standup with the animation lead and designers, you might troubleshoot a blend space issue in Unreal Engine, then mentor a junior animator on weight and timing. The afternoon is for polishing keyframes and exporting assets, with time set aside for pipeline improvements.

🎯 Who Unknownworlds Is Looking For

  • Has 7+ years of animation experience with at least one shipped Unreal Engine title, demonstrating deep pipeline knowledge and problem-solving skills.
  • Is highly proficient in Blender (advanced preferred) and Unreal Engine, able to optimize animations for performance without sacrificing quality.
  • Excels at cross-disciplinary collaboration, especially with technical art and design, to ensure animations are both expressive and gameplay-responsive.
  • Can mentor junior animators, provide constructive feedback, and improve team workflows while staying current with industry trends.

📝 Tips for Applying to Unknownworlds

1

Highlight your Unreal Engine experience specifically: mention which engine version(s) you've used and any custom animation blueprints or state machines you've built.

2

Showcase Blender proficiency: if you've developed Blender scripts, add-ons, or pipelines, include them in your portfolio or resume.

3

Tailor your portfolio to include creature and underwater animations, as Subnautica relies heavily on fluid, organic motion.

4

In your cover letter, mention your familiarity with Subnautica's animation style and how you'd elevate it for the sequel.

5

Demonstrate self-management: include examples of timeboxing tasks or leading animation milestones in past projects.

✉️ What to Emphasize in Your Cover Letter

['Express passion for the Subnautica franchise and understanding of its unique underwater setting.', 'Emphasize your Unreal Engine and Blender expertise with specific examples of pipeline improvements or complex animations.', 'Show you can mentor and collaborate: describe a time you helped a junior animator or improved team workflows.', 'Highlight your ability to balance quality with deadlines, referencing successful shipped titles.']

Generate Cover Letter →

🔍 Research Before Applying

To stand out, make sure you've researched:

  • Play Subnautica and Subnautica: Below Zero to understand the animation style and creature behaviors.
  • Read developer blogs or watch GDC talks from Unknownworlds about their animation philosophy.
  • Research the company's remote work culture and how teams communicate across time zones.
  • Look into Unreal Engine's latest animation features (e.g., Control Rig, Motion Warping) relevant to the role.

💬 Prepare for These Interview Topics

Based on this role, you may be asked about:

1 Walk us through your process for creating a high-quality creature animation from blockout to final polish.
2 How do you handle animation blending and state machines in Unreal Engine for responsive gameplay?
3 Describe a time you improved an animation pipeline or workflow. What tools did you use?
4 How would you approach animating a new alien creature for Subnautica 2?
5 How do you mentor junior animators while managing your own workload?
Practice Interview Questions →

⚠️ Common Mistakes to Avoid

  • Submitting a generic portfolio without any creature or underwater animation examples.
  • Overlooking the mentorship aspect: failing to demonstrate leadership or teaching experience.
  • Not showing Unreal Engine proficiency: avoid listing it without concrete examples of your work in-engine.

📅 Application Timeline

This position is open until filled. However, we recommend applying as soon as possible as roles at mission-driven organizations tend to fill quickly.

Typical hiring timeline:

1

Application Review

1-2 weeks

2

Initial Screening

Phone call or written assessment

3

Interviews

1-2 rounds, usually virtual

Offer

Congratulations!

Ready to Apply?

Good luck with your application to Unknownworlds!